I played with SplineController, and it is very close, except that it moves the object automatically at a constant speed, and I want to move the object along that path based on distance to another gameobject. To play a sound on click in Unity, use Although we cannot accept all. Ideally, I'd like to either place gameobjects around, with the understanding that segments are drawn from one to the other, or even better draw the line segements directly (not to be seen in the game of course). In our database you are able to find the most unique car models that meet your. ogg extensions, which I can do, but then I don't see how to convert those FileInfo objects into AudioClip objects. Unity pops up that Audio Clip selector when you click the browse button on an AudioClip field. Any pointers on a simple solution would be great. I would assume there's something built in. I'm not a programmer, but I just built an interactive music script and cut my teeth on some java for the first time, and I learn quick. I'm not really sure it would work, but I wanted to try and I think it should be simple to do. Obviously, this method is meant for singleplayer only. This same method could work for forest sounds (wind in trees), rivers, etc So, as I walk by the lake, the lake sound seems to be somewhat omnipresent because the soundsource is moving 'with' me. Specifically, I'd like to define a series of line segments that the GameObject can travel along, and move the GameObject so that it is as close to the AudioListener as that path will allow. If you aren’t using SoundSource yet, see what you’ve been missing by visiting the SoundSource page and downloading the free trial. if i clicked this, the icon will change to Speaker Off and all the sound in my scenes will be turn off. i have this button which is a Speaker On Icon. To get it, just click the Check for Updates button in SoundSource’s Preferences window. i searched for related topics for my problem, they seems useful but i cant implement in my project, i cant find the logic in their answers. However, I'm much more interested in moving a single GameObject with a SoundSource relative to the AudioListener. SoundSource 5.5 is a free update for all users of version 5. I realize that I could throw multiple GameObjects in various places around the lake and attach sounds to each, play with rolloffs, etc. When it reaches the end of the array, it will loop through the list again. The second time player collides with that same object, I want to play the 2nd sound and so on. I have a lake sound I'd like to attach to the lake, but as we all know, the sound must come from a single point in 3d space (center of the lake-water mesh). When the player collides with an object, I want to play the 1st sound in the sound array.
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